Unreal Engine - any plans following the tweet? :)

Hello !
sorry, forgot to answer that post.
there’s been a first port of libossia to UE4: https://github.com/ossia/libossia-ue4 which uncovered a few issues that I’ve been trying to fix since then basically (e.g. the thing with the protocol reworking as UE also does not really like things being in threads for blueprints).

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